![]() added new models for concrete and asphalt factory fixed particle effects for carrot, potato, and sugar beet harvesters. You will need a NEW SAVE for the terrain changes to show for bridges !! This was a lot of work to raise the bridges, so sure there some terrain I goofed on. All terrain around the new changes need to be tested and looked at. I’m going to work toward getting all RGC productions in it own categories over the next week. Updated PDA for new Limestone Mine and changes to Dirt Mine. The excavators controls changed for FDR controls so no conflict. I have added FS Miners ec950 ec750 l350 and a60 Volvo equipment built into map. adjusted all main bridges to allow all boats to pass underneath. Hopefully can get 4.0 finalized for a official release soon. ![]() Just a reminder we are in testing for Yukon 4.0 so new saves will be likely. NEW SAVE NEEDED TO SEE NEW TREES AND TERRAIN CHANGES!!! terrain fixes around bridges to look more realistic added foliage to areas that was missing on western side of map. Long day of work so just added it in before bed. Add sell point for all bales biogas plantĭid not test the new sell point. Not needed if want to continue on old save. Few changes to terrain to fit sawmill in the highlands. NEW SAVE NEEDED FOR HOUSE FIX AND TO SEE ALL NEW TREES This is hopefully going to be the last testing version. ![]() !!!NEW SAVE NEEDED!!! MAJOR CHANGE TO TERRAIN FOR CLAY PIT With adding of the new oil production I want to test for a couple more days. New textures for dirt, sand, concrete, stream pay. fixed limestone mine teleport spot and added in clay pit teleport added new fill types for the oil derricks. fixed steel factory textures and removed extra factory from store New Clay pit added for use of brick factory Getting ready for the platinum edition where map going to get a big overhaul for the new things to come. Yukon V5 has been updated for more testing
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